Skill Rolls

Skill rolls are the most common type of roll made in the game. Typically a Skill is combined with a single Trait to determine the number of dice rolled for a particular task. When a Skill/Trait pair is announced by the Game Master, the player will use a number of dice equal to the character’s rank in the Trait plus their rank in the Skill. After rolling this number of dice, the player will keep a number equal to the Trait being used, adding these kept dice together to find the total for the roll. Skills thus grant additional rolled dice for each task, increasing the chance of getting better results, while also being less expensive to increase in rank than Traits.

EXAMPLE: A character is going to fire a lasgun at an enemy. The Skill that governs this is Basic Weapons Training, which is usually paired with Ballistic Skill. The character has Ballistic Skill 3 and Basic Weapons Training 4, so he rolls 7 dice (3+4). He rolls seven ten-sided dice and gets a 2, 4, 5, 7, 7, 8, and a 12 (a 10 that was rolled again to get a 2). He may keep 3 dice with his Reflexes of 3, and chooses to keep the 7, 8, and 12 to get a total of 27.

Since his Game Master had announced the TN for the shot was 20, the character has struck his target. It is possible for characters to make Skill Rolls even if they possess no ranks in the given Skill. This is referred to as an Unskilled Roll.

Skill Rolls

The Cursed Planet Malice V Orcangel